Velocity can change: you can speed up or slow down, or start going in a different direction. The process of changing velocity is called acceleration. The quantitative definition of acceleration is
Acceleration = (final velocity - initial velocity)/ (elapsed time)
Please note that it is the change in velocity that matters; you can be going fast and not accelerating, and you also can be accelerating while not going very fast. Acceleration has a direction as well as a size, just like velocity. If you change direction of motion, this is a change in velocity; thus you can accelerate with changing your speed at all, by changing direction of motion.
Since velocity is measured in units of meters per second, acceleration is measured in units of "meters per second per second" because we divide by time to calculate it. This can also be written "m/sec2"
Here are some examples:
We have a lot of experience with acceleration, from dropping things. Unfortunately, the acceleration of a falling object is too large for us to be able to study it with meter sticks and stopwatches, In 1 second a ball will fall 5 m (16 feet), which won't fit in a classroom. Any ball-dropping experiment you can do in the classroom would be over in less than a second, which will be difficult to time accurately with a stopwatch (for example, a ball will fall 1 meter (3 feet) in 0.45 second). However, a ball rolling on a slightly inclined track accelerates much more slowly.
In the activity Rolling Downhill we did not determine the final speed of the ball -- we only calculated the average speed. The final speed will be greater than this. This means that we cannot calculate the acceleration correctly. However, the activity does show that the average velocity increases in proportion to the time on the ramp, which implies that the acceleration is constant.